Erina Tussler
Small Humanoid neutral
- Armor Class: 14 (leather armor)
- Hit Points: 66 (12d6+24)
- Speed: walk 20 ft. burrow 20 ft.
- Challenge Rating: 3 (700 XP)
- Source: Tome of Beasts 3, page 172
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 12 (+1) |
16 (+3) |
14 (+2) |
13 (+1) |
12 (+1) |
11 (+0) |
- Skills: perception +1
- Senses: darkvision 60', passive Perception 13
- Languages: Sylvan
Special Abilities
- Arm Spine Regrowth: The erina has twenty-four arm spines that it can use to make Throw Spine attacks. Used spines regrow when it finishes a long rest.
- Expert Wrestler: The erina can grapple creatures two sizes larger than itself and can move at its full speed when dragging a creature it has grappled. If it grapples a Small or smaller creature target has disadvantage on its escape attempts. Erina has advantage on ability checks and saves made to escape a grapple or end restrained condition.
- Keen Smell: Advantage: smell Wis (Percept) checks.
- Hardy: The erina has advantage on saves vs. poison.
- Spines: A creature that touches erina or hits it with melee attack while within 5 ft. of it takes 5 (2d4) piercing damage. A creature grappled by or grappling erina takes 5 (2d4) piercing damage at start of the erina's turn.
Actions
- Multiattack: Two Punching Spines or Throw Spines. If it hits one creature with both Punching Spines target is grappled (escape DC 13). Erina can grapple only one target at a time.
- Punching Spines: Melee Weapon Attack: +5 to hit, 5 ft., one target, 8 (2d4+3) piercing damage.
- Throw Spine: Ranged Weapon Attack: +5 to hit 20/60' one target 8 (2d4+3) piercing damage and spine sticks in target until a creature uses an action to remove it. While spine is stuck target has disadvantage on weapon attacks that use Str.
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