Elemental, Rockslide
Large Elemental neutral
- Armor Class: 14 (natural armor)
- Hit Points: 147 (14d10+70)
- Speed: walk 40 ft.
- Challenge Rating: 8 (3,900 XP)
- Source: Tome of Beasts 3, page 168
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 22 (+6) |
8 (-1) |
20 (+5) |
5 (-3) |
10 (+0) |
5 (-3) |
- Skills: perception +0
- Damage Resistances: nonmagic B/P/S attacks
- Condition Immunities: exhaustion, paralyzed, petrified, poisoned, unconscious
- Senses: darkvision 60', tremorsense 30', passive Perception 10
- Languages: Terran
Special Abilities
- Charge: If it moves 20'+ straight to foe and hits with Slam attack on same turn target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature it must make DC 16 Str save or be knocked prone. If the elemental used Nimble Separation before making this Slam attack the target has disadvantage on the save.
- Elemental Nature: Doesn't require air food drink or sleep.
- Stone Camouflage: Advantage on Dex (Stealth) checks made to hide in rocky terrain.
Actions
- Multiattack: Three Slams or two Skipping Stones.
- Slam: Melee Weapon Attack: +9 to hit, 10 ft., one target, 15 (2d8+6) bludgeoning damage.
- Skipping Stone: Ranged Weapon Attack: +9 to hit 20/60' one target 15 (2d8+6) bludgeoning damage and the stone bounces to another creature within 10 ft. of target. That creature must make DC 16 Dex save or take 9 (2d8) bludgeoning damage.
Bonus Actions
- Nimble Separation: Can briefly separate its components parts and take the Dash action. Opportunity attacks vs. it have disadvantage until start of its next turn.
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