Dwarf, Pike Guard Captain
Medium Humanoid lawful neutral
- Armor Class: 18 (plate)
- Hit Points: 93 (11d8+44)
- Speed: walk 25 ft.
- Challenge Rating: 5 (1,800 XP)
- Source: Tome of Beasts 3, page 166
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 16 (+3) |
9 (-1) |
19 (+4) |
10 (+0) |
13 (+1) |
12 (+1) |
- Saving Throws: Int +3, Wis +4
- Skills: perception +1
- Damage Resistances: poison
- Senses: darkvision 60', passive Perception 14
- Languages: Common, Dwarvish
Special Abilities
- Forest of Pikes: If within 5 ft. of at least one pike guard or pike guard captain it has half cover vs. ranged attacks.
- Pike Mastery: As the pike guard.
Actions
- Multiattack: Not One Step Back if it can; then two Pikes.
- Pike: Melee Weapon Attack: +6 to hit, 10 ft., one target, 14 (2d10+3) piercing damage.
- Not One Step Back! (Recharge 5-6): Bellows an order inspiring its subordinates to glory. Each creature of captain's choice within 10 ft. of it becomes immune to charmed and frightened conditions for 1 min. In addition grants one such creature the Bring It Down reaction for 1 min allowing target to make opportunity attack if a pike guard or captain deals damage to a creature in target's reach. Captain can share Bring It Down with only one creature at a time. If captain shares Bring It Down with another effect on previous target ends. These effects end early if the captain is incapacitated.
Reactions
- Brace Pike: When a creature enters the captain's reach the captain can brace its pike. If it does so it has advantage on its next attack roll vs. that creature.
- Bring It Down: When a creature within captain's reach takes damage from a pike guard or pike guard captain captain can make one opportunity attack vs. that creature.
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