Dread Examiner
Large Aberration neutral evil
- Armor Class: 19 (natural armor)
- Hit Points: 322 (28d10+168)
- Speed: walk 30 ft. fly 30 ft. swim 30 ft.
- Challenge Rating: 21 (33,000 XP)
- Source: Tome of Beasts 3, page 159
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 20 (+5) |
16 (+3) |
22 (+6) |
25 (+7) |
23 (+6) |
25 (+7) |
- Saving Throws: Con +1, Int +1, Wis +1, Cha +1
- Skills: perception +6
- Damage Immunities: poison; bludgeoning, piercing, and slashing damage from nonmagical attacks
- Damage Resistances: acid, cold, fire
- Condition Immunities: exhaustion, paralyzed, petrified, poisoned, prone, restrained
- Senses: truesight 120', passive Perception 23
- Languages: all, telepathy 120'
Special Abilities
- Legendary Resistance (3/Day): Choose to succeed failed save.
- Magic Resistance: Advantage: spell/magic effect saves.
- Otherworldly Form: Its form is tentative in its cohesion as well as its adherence to physical laws. Immune to effects that cause the loss of limbs such as the effects of a sword of sharpness or vorpal sword. Immune to any spell or effect that would alter its form and it can move through a space as narrow as 1 foot wide with o squeezing.
- Psychic Awareness: If it is being directly observed at the start of its turn it can immediately make a Wis (Perception) check to notice the observer. Once it has noticed the observer it always knows observer's exact location regardless of cover obscurement or invisibility as long as observer is within 120' of examiner.
- Sense Magic: The dread examiner senses magic within 120' of it at will. This trait otherwise works like the detect magic spell but isn't itself magical.
Actions
- Multiattack: Three Force Swipe or Force Blast attacks. It can replace one attack with use of Spellcasting.
- Force Swipe: Melee Spell Attack: +14 to hit, 5 ft., one target, 43 (8d8+7) force and target must make DC 20 Str save or be pushed up to 10 ft. in a direction of examiner's choosing.
- Force Blast: Ranged Spell Attack: +14 to hit, 120 ft., one target, 43 (8d8+7) force and target must make DC 20 Str save or be knocked prone.
- Spellcasting (Psionics): Cha (DC 22) no spell components: At will: dispel magic fabricate (as an action) telekinesis3/day ea: animate objects wall of force1/day: true polymorph
Legendary Actions
- Teleport: Magically teleports along with any equipment it is wearing or carrying up to 120' to an unoccupied spot it sees.
- Reform (2): The dread examiner rearranges its disjointed parts and regains 36 (8d8) hp.
- Psychic Surge (3): The dread examiner releases a wave of psychic energy. Each creature within 20' of it: 21 (6d6) psychic can't use reactions and has disadvantage on attack rolls and ability checks until the end of its next turn. (DC 20 Wis half damage and ignores the other effects.)
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