Dragonette, Sedge
Tiny Dragon neutral
- Armor Class: 13 (natural armor)
- Hit Points: 27 (5d4+15)
- Speed: walk 20 ft. swim 50 ft.
- Challenge Rating: 1/2 (100 XP)
- Source: Tome of Beasts 3, page 149
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 14 (+2) |
10 (+0) |
16 (+3) |
10 (+0) |
14 (+2) |
11 (+0) |
- Skills: perception +2
- Damage Resistances: poison
- Condition Immunities: poisoned
- Senses: darkvision 60', passive Perception 14
- Languages: Common, Draconic
Special Abilities
- Swamp Camouflage: The sedge dragonette has advantage on Dex (Stealth) checks made to hide in swampy terrain.
Actions
- Bite: Melee Weapon Attack: +4 to hit, 5 ft., one target, 5 (1d6+2) piercing damage.
- Spines: Melee Weapon Attack: +4 to hit, 5 ft., one creature,. 4 (1d4+2) piercing damage and a spine sticks into the target. Until a creature takes an action to remove the spine target has disadvantage on attack rolls.
- Reeking Breath (Recharge 5-6): Exhales a cloud of nauseating gas in a 15 ft. cone. Each creature in the area: DC 13 Con save or be poisoned for 1 min. A poisoned creature can re-save at end of each of its turns success ends effect on itself.
Bonus Actions
- Boggy Presence (1/Day): Transmutes ground in 10 ft. radius centered on it into a muddy soup for 10 min. For the duration any creature other than sedge dragonette moving through area must spend 4' of move per 1' it moves.
Reactions
- Prickly Defense: When a creature dragonette can see hits dragonette with melee attack while within 5 ft. of it dragonette can make one Spines attack vs. the creature.
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