Dragon, Sand Ancient
Gargantuan Dragon neutral evil
- Armor Class: 21 (natural armor)
- Hit Points: 507 (26d20+234)
- Speed: walk 40 ft. burrow 40 ft. fly 80 ft.
- Challenge Rating: 23 (50,000 XP)
- Source: Tome of Beasts 3, page 144
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 27 (+8) |
12 (+1) |
29 (+9) |
16 (+3) |
20 (+5) |
18 (+4) |
- Saving Throws: Dex +9, Con +1, Wis +1, Cha +1
- Skills: perception +5
- Damage Immunities: fire
- Damage Resistances: piercing
- Condition Immunities: blinded
- Senses: blindsight 60', darkvision 120', passive Perception 31
- Languages: Common, Draconic, Terran
Special Abilities
- Legendary Resistance (3/Day): Choose to succeed failed save.
- Sand Camouflage: Advantage: Dex (Stealth) to hide in sandy terrain.
- Sandy Nature: Is infused with elemental power and it requires only half the air food and drink that a typical dragon if its size needs.
- Stinging Sand: 1st time it hits target with melee weapon attack target: disadvantage attacks/ability checks til its next turn ends (DC 25 Con).
Actions
- Multiattack: Uses Frightful Presence then one Bite and two Claws.
- Bite: Melee Weapon Attack: +16 to hit, 15 ft., one target, 19 (2d10+8) piercing damage.
- Claw: Melee Weapon Attack: +16 to hit, 10 ft., one target, 15 (2d6+8) slashing damage.
- Tail: Melee Weapon Attack: +16 to hit, 20 ft., one target, 17 (2d8+8) slashing damage.
- Frightful Presence: All it picks within 120' and aware of it frightened 1 min (DC 20 Wis negates) Can re-save at end of each of its turns. Save/effect ends: immune 24 hrs.
- Breath Weapon (Recharge 5-6): Uses one of the following:Sand Blast. Exhales superheated sand in a 90' cone. Each creature in area: 44 (8d10) piercing damage and 44 (8d10) fire (DC 25 Dex half). If a creature fails its save by 5+ it suffers one level of exhaustion as it dehydrates.Blinding Sand. Breathes fine sand in a 90' cone. Each creature in area: blinded for 1 min (DC 25 Con negates). Blinded creature can take an action to clear its eyes of sand ending effect for it.
Legendary Actions
- Detect: Makes a Wis (Perception) check.
- Tail Attack: Makes a tail attack.
- Wing Attack (2): All within 15 feet: 15 (2d6+8) bludgeoning damage and knocked prone (DC 24 Wis negates). Can then fly up to half its fly speed.
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