Dokkaebi
Medium Fey chaotic neutral or chaotic good
- Armor Class: 12
- Hit Points: 78 (12d8+24)
- Speed: walk 30 ft.
- Challenge Rating: 2 (450 XP)
- Source: Tome of Beasts 3, page 137
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 16 (+3) |
15 (+2) |
14 (+2) |
13 (+1) |
9 (-1) |
12 (+1) |
- Saving Throws: Dex +4
- Skills: perception +-1
- Senses: darkvision 60', passive Perception 9
- Languages: Common, Elvish, Sylvan
Special Abilities
- Invisibility Hat: Its hat allows it to turn invisible. Works for another only if dokkaebi formally allows that creature to borrow it. A creature wearing hat with permission can use its Invisibility action. If hat is not returned when requested hat loses all magical properties.
- Wrestler: Advantage on Str (Athletics) checks made to grapple and ability checks and saves made to escape a grapple.
Actions
- Multiattack: Three attacks with its club.
- Dokkaebi Bangmangi: Melee Weapon Attack: +5 to hit, 5 ft., one target, 5 (1d4+3) bludgeoning damage. See below..
- Invisibility: Magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Items wears or carries are invisible with it. Can't use this if it doesn't have its hat.
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