Diving Gel
Tiny Ooze unaligned
- Armor Class: 13
- Hit Points: 17 (5d4+5)
- Speed: walk 5 ft. swim 40 ft.
- Challenge Rating: 1/4 (50 XP)
- Source: Tome of Beasts 3, page 136
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 3 (-4) |
16 (+3) |
13 (+1) |
3 (-4) |
6 (-2) |
1 (-5) |
- Skills: perception +-2
- Damage Resistances: acid, fire, poison
- Condition Immunities: blinded, charmed, deafened, exhaustion, frightened, prone
- Senses: darkvision 60', passive Perception 8
- Languages: —
Special Abilities
- Amorphous: Move through space 1ft.+ wide with o squeezing.
- Amphibious: Can breathe air and water.
- Ooze Nature: Doesn't require sleep.
Actions
- Pseudopod: Melee Weapon Attack: +5 to hit, 5 ft., one creature,. 5 (1d4+3) bludgeoning damage.
- Attach: Melee Weapon Attack: +5 to hit, 5 ft., one creature,. The gel attaches itself to the head face or gills of a creature. If the creature is Large or smaller and can breathe air it continues to breathe normally as the air-filled gel provides breathable air for the creature. If the creature can't breathe air it must hold its breath or begin to suffocate. If the gel is attached to a creature it has advantage on attack rolls vs. that creature. A creature including the target can take its action to detach the diving gel by succeeding on a DC 12 Str check.
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