Dire Pangolin
Large Beast unaligned
- Armor Class: 16 (natural armor)
- Hit Points: 82 (11d10+22)
- Speed: walk 30 ft. climb 20 ft.
- Challenge Rating: 4 (1,100 XP)
- Source: Tome of Beasts 3, page 133
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 18 (+4) |
11 (+0) |
15 (+2) |
3 (-4) |
12 (+1) |
7 (-2) |
- Skills: perception +1
- Damage Resistances: poison
- Senses: passive Perception 13
- Languages: —
Special Abilities
- Edged Scales: A creature that touches the pangolin or hits it with melee attack while within 5 ft. of it takes 4 (1d8) slashing damage.
- Keen Hearing and Smell: The pangolin has advantage on Wis (Perception) checks that rely on hearing or smell.
Actions
- Multiattack: Two Claws attacks and one Tail Slap attack.
- Claws: Melee Weapon Attack: +6 to hit, 5 ft., one target, 10 (2d6+4) slashing damage.
- Tail Slap: Melee Weapon Attack: +6 to hit, 10 ft., one target, 8 (1d8+4) piercing damage and the target must make DC 14 Str save or be knocked prone.
- Tuck In: Curls its entire body forming an armored ball. While an armored ball it moves by rolling has resistance to B/P/S damage is immune to the prone condition and it can't make Claw or Tail Slap attacks or climb. The dire pangolin can uncurl its body as a bonus action.
Licensing – Markdown Format