Dinosaur, Thundercall Hadrosaur
Huge Monstrosity unaligned
- Armor Class: 16 (natural armor)
- Hit Points: 168 (16d12+64)
- Speed: walk 40 ft.
- Challenge Rating: 11 (7,200 XP)
- Source: Tome of Beasts 3, page 126
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 24 (+7) |
9 (-1) |
18 (+4) |
4 (-3) |
13 (+1) |
7 (-2) |
- Saving Throws: Dex +3, Con +8, Wis +5
- Skills: perception +1
- Damage Resistances: thunder
- Condition Immunities: deafened
- Senses: passive Perception 15
- Languages: —
Special Abilities
- Siege Monster: Double damage to objects/structures.
Actions
- Multiattack: Three Slam attacks.
- Slam: Melee Weapon Attack: +11 to hit, 10 ft., one target, 23 (3d10+7) bludgeoning damage and the target must make DC 16 Str save or be knocked prone.
- Thunderous Bellow (Recharge 5-6): The thundercall hadrosaur unleashes a ground-shattering bellow in a 120' cone. All in area make a DC 16 Con save. On a failure a creature takes 38 (7d10) thunder and is knocked prone. On a success a creature takes half the damage and isn't knocked prone.
Reactions
- Sonic Shield: The hadrosaur adds 4 to its AC vs. one ranged attack that would hit it. To do so the hadrosaur must see the attacker and not be in an area of magical silence.
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