Dinosaur, Jeholopterus
Small Beast unaligned
- Armor Class: 14 (natural armor)
- Hit Points: 12 (5d4)
- Speed: walk 10 ft. fly 60 ft.
- Challenge Rating: 1/4 (50 XP)
- Source: Tome of Beasts 3, page 126
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 10 (+0) |
16 (+3) |
10 (+0) |
2 (-4) |
12 (+1) |
4 (-3) |
- Skills: perception +1
- Senses: passive Perception 13
- Languages: —
Special Abilities
- Flyby: Doesn't provoke opportunity attacks when it flies out of an enemy's reach.
- Keen Sight: Advantage: sight Wis (Percept) checks.
Actions
- Blood Drain: Melee Weapon Attack: +5 to hit, 5 ft., one creature,. 8 (2d4+3) piercing damage and it attaches to the target. While attached jeholopterus doesn't attack. Instead at start of each of jeholopterus's turns target loses 8 (2d4+3) hp due to blood loss. The jeholopterus can detach itself by spending 5 ft. of its movement. It does so after it drains 15 hp of blood from the target or the target dies. A creature including the target can take its action to detach the jeholopterus by succeeding on a DC 13 Str check.
- Claw: Melee Weapon Attack: +5 to hit, 5 ft., one creature,. 7 (1d6+3) slashing damage.
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