Devil, Moldering
Small Fiend lawful evil
- Armor Class: 13 (natural armor)
- Hit Points: 27 (6d6+6)
- Speed: walk 30 ft.
- Challenge Rating: 1/2 (100 XP)
- Source: Tome of Beasts 3, page 123
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 14 (+2) |
10 (+0) |
12 (+1) |
10 (+0) |
14 (+2) |
6 (-2) |
- Skills: perception +2
- Damage Immunities: fire, poison
- Damage Resistances: cold
- Condition Immunities: poisoned
- Senses: darkvision 60', passive Perception 12
- Languages: Common, Infernal
Special Abilities
- Devil's Sight: Magical darkness doesn't impede the moldering devil's darkvision.
- Field Hopper: The moldering devil can fly up to 40' on its turn but it must start and end its movement on a solid surface such as a roof or the ground. If it is flying at the end of its turn it falls to the ground and takes falling damage.
- Rotting Death: When it dies all foodstuffs water and beverages within 100' of it are subjected to the devil's Touch of Rot trait.
- Touch of Rot: Any foodstuff water or beverage whether fresh or preserved that comes into contact with the moldering devil immediately decays and becomes inedible or undrinkable. If a creature consumes such food or drink it must make a DC 11 Con save. On a failure it takes 7 (2d6) poison and is poisoned for 24 hrs. On a success it takes half the damage and is poisoned for 1 hr.
Actions
- Bite: Melee Weapon Attack: +4 to hit, 5 ft., one target, 4 (1d4+2) piercing damage + 3 (1d6) necrotic.
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