Demon, Balbazu
Tiny Fiend chaotic evil
- Armor Class: 13
- Hit Points: 36 (8d6+8)
- Speed: walk 10 ft. swim 20 ft.
- Challenge Rating: 2 (450 XP)
- Source: Tome of Beasts 3, page 107
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 3 (-4) |
16 (+3) |
13 (+1) |
5 (-3) |
11 (+0) |
7 (-2) |
- Skills: perception +0
- Damage Immunities: poison
- Damage Resistances: cold, fire, lightning; nonmagic B/P/S attacks
- Condition Immunities: poisoned
- Senses: darkvision 60', passive Perception 10
- Languages: understands Abyssal but can't speak
Special Abilities
- Aquatic Invisibility: Invisible while fully immersed in water.
- Blood Reservoir: Stores drained blood within itself. Each time it causes blood loss to a creature its Blood Reservoir increases by amount equal to hp of blood it drained from the creature.
- Demon Food: A demon within 5 ft. of it and that isn't another balbazu can use a bonus action to reduce the Blood Reservoir by up to 10 regaining hp equal to that amount as it drinks blood from the reservoir.
- Magic Resistance: Advantage: spell/magic effect saves.
Actions
- Bite: Melee Weapon Attack: +5 to hit, 5 ft., one creature,. 10 (2d6+3) piercing damage and it attaches to target. While attached balbazu doesn't attack. Instead at start of each of balbazu's turns target loses 10 (2d6+3) hp from blood loss. When balbazu first attaches to the target and each time target loses hp from blood loss target unaware of the attack (and balbazu if it is invisible). Target is still aware of the hp loss but it feels no pain from the attack. (DC 11 Con target is aware of the attack and balbazu and doesn't need to continue making this save while it remains attached to it.) Regains hp equal to half hp of blood it drains. Balbazu can detach itself by spending 5 ft. of its move. A creature that is aware of the balbazu including the target can use its action to detach the balbazu.
Licensing – Markdown Format