Death Worm
Small Monstrosity unaligned
- Armor Class: 13 (natural armor)
- Hit Points: 44 (8d6+16)
- Speed: walk 20 ft. burrow 20 ft.
- Challenge Rating: 1 (200 XP)
- Source: Tome of Beasts 3, page 106
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 9 (-1) |
15 (+2) |
14 (+2) |
1 (-5) |
11 (+0) |
3 (-4) |
- Skills: perception +0
- Damage Immunities: lightning
- Senses: tremorsense 60', passive Perception 10
- Languages: —
Special Abilities
- Detect Life: Can sense the general direction of creatures that aren't Constructs or Undead within 1 mile of it.
- Discharge: When a creature ends its turn within 5 ft. of a death worm the creature takes 2 (1d4) lightning.
- Dreaming Venom: iIEvery 24 hrs that elapse it must re-save reducing its hp max by 2 (1d4) on a failure. The poison is neutralized on a success. Target dies if dreaming venom reduces its hp max to 0. This reduction lasts until the poison is neutralized.
- Lightning Arc: When a creature starts its turn within 15 ft. of at least two death worms the creature must make DC 14 Dex save or take 5 (2d4) lightning. The creature has disadvantage on the save if it is within 15 ft. of three or more death worms.
- Regeneration: Regains 3 hp at the start of its turn if it has at least 1 hp.
Actions
- Bite: Melee Weapon Attack: +4 to hit, 5 ft., one creature,. 4 (1d4+2) piercing damage + 2 (1d4) lightning and 4 (1d8) poison and the target must make DC 12 Con save or succumb to worm's Dreaming Venom (above).
- Spit Poison: Ranged Weapon Attack: +4 to hit 15/30' one creature. 9 (2d8) poison and the target must make DC 12 Con save or succumb to the worm's venom (see Dreaming Venom).
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