Crab, Razorback
Medium Beast unaligned
- Armor Class: 17 (natural armor)
- Hit Points: 58 (9d8+18)
- Speed: walk 30 ft. burrow 15 ft.
- Challenge Rating: 2 (450 XP)
- Source: Tome of Beasts 3, page 98
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 16 (+3) |
10 (+0) |
14 (+2) |
2 (-4) |
10 (+0) |
3 (-4) |
- Skills: perception +0
- Senses: tremorsense 30', passive Perception 10
- Languages: —
Special Abilities
- Bladed Shell: A creature that touches the crab or hits it with melee attack while within 5 ft. of it takes 3 (1d6) slashing damage.
- Pounce: If the crab moves at least 15 ft. straight toward a creature and then hits it with Shell Bash attack on the same turn that target must make DC 13 Str save or be knocked prone. If the target is prone the crab can make one Claw attack vs. it as a bonus action.
Actions
- Multiattack: One Claw attack and one Shell Bash attack.
- Claw: Melee Weapon Attack: +5 to hit, 5 ft., one target, 6 (1d6+3) bludgeoning damage and the target is grappled (escape DC 13). The crab has two claws each of which can grapple only one target.
- Shell Bash: Melee Weapon Attack: +5 to hit, 5 ft., one target, 5 (1d4+3) bludgeoning damage + 3 (1d6) slashing damage.
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