Coastline Reaper
Large Monstrosity unaligned
- Armor Class: 16 (natural armor)
- Hit Points: 144 (17d10+51)
- Speed: walk 10 ft. swim 40 ft.
- Challenge Rating: 9 (5,000 XP)
- Source: Tome of Beasts 3, page 92
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 10 (+0) |
18 (+4) |
17 (+3) |
4 (-3) |
14 (+2) |
8 (-1) |
- Saving Throws: Dex +8, Con +7
- Skills: perception +2
- Damage Resistances: cold, poison
- Condition Immunities: exhaustion, poisoned
- Senses: darkvision 60', passive Perception 12
- Languages: —
Special Abilities
- Glowing Organs: While underwater its internal organs glow an eerie pale blue shedding dim light in a 10 ft. radius.
- Hold Breath: While out of water can hold its breath for 30 min.
- Water Breathing: Can breathe only underwater.
Actions
- Multiattack: Two Tentacle Lashes and one Stinging Tentacle.
- Tentacle Lash: Melee Weapon Attack: +8 to hit, 15 ft., one target, 14 (3d6+4) bludgeoning damage.
- Stinging Tentacle: Melee Weapon Attack: +8 to hit, 15 ft., one target, 7 (1d6+4) piercing damage + 9 (2d8) poison. Target must make DC 16 Con save or be paralyzed for 1 min. A frightened creature has disadvantage on this save. Paralyzed target can re-save at end of each of its turns success ends effect on itself.
- Frightening Visage (Recharge 5-6): If underwater it flares the light from its organs making skull-like structure within more apparent. If above water the coastline reaper tightly pulls in its outer flesh causing its body to take on a fleshy skull-like appearance. Each Humanoid within 30' of it that can see it: 21 (6d6) psychic and frightened 1 min (DC 16 Wis half not frightened). Frightened creature can re-save at end of each of its turns success ends effect on itself.
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