Chimera, Royal
Huge Monstrosity neutral evil
- Armor Class: 17 (Regal Bearing)
- Hit Points: 189 (18d12+72)
- Speed: walk 40 ft. fly 80 ft.
- Challenge Rating: 15 (13,000 XP)
- Source: Tome of Beasts 3, page 83
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 21 (+5) |
14 (+2) |
18 (+4) |
9 (-1) |
13 (+1) |
20 (+5) |
- Skills: perception +1
- Damage Immunities: fire, poison
- Damage Resistances: force; nonmagic B/P/S attacks
- Condition Immunities: charmed, frightened, poisoned
- Senses: blindsight 30', darkvision 60', passive Perception 16
- Languages: Common, Draconic
Special Abilities
- Legendary Resistance (3/Day): Choose to succeed failed save.
- Regal Bearing: The chimera's AC includes its Cha modifier.
Actions
- Multiattack: One Bite one Claws and one Eldritch Horns or it makes two Arcane Blasts.
- Bite: Melee Weapon Attack: +10 to hit, 5 ft., one target, 15 (3d6+5) piercing damage.
- Claws: Melee Weapon Attack: +10 to hit, 10 ft., one target, 15 (3d6+5) slashing damage.
- Eldritch Horns: Melee Weapon Attack: +10 to hit, 5 ft., one target, 18 (2d12+5) force.
- Serpent Strike: Melee Weapon Attack: +10 to hit, 15 ft., one target, 9 (1d8+5) piercing damage + 7 (2d6) poison.
- Arcane Blast: Ranged Spell Attack: +10 to hit, 120 ft., one target, 21 (3d10+5) force.
- Searing Breath (Recharge 5-6): Dragon head exhales 30' cone of fire that burns and blinds. Each creature in area: 45 (10d8) fire and is blinded until the end of its next turn (DC 17 Dex half damage not blinded).
- Spellcasting: Goat head casts one of the following spells. Cha (DC 18) only verbal components: At will: charm person dispel magic mage hand3/day ea: bestow curse enthrall haste1/day: dominate person
Legendary Actions
- Prideful Prowl: Moves up to its walking speed or flies up to half its flying speed with o provoking opportunity attacks.
- Serpent Strike: Makes one Serpent Strike attack.
- Cast a Spell (2): Uses Spellcasting.
- Roar of the King (2): Lion head's bellow spurs allies. Each friendly creature including chimera within 30' of it that can hear roar gains 11 (2d10) temp hp and can't be frightened for 1 min.
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