Catterball
Small Fey chaotic neutral
- Armor Class: 13
- Hit Points: 44 (8d6+16)
- Speed: walk 30 ft.
- Challenge Rating: 1 (200 XP)
- Source: Tome of Beasts 3, page 76
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 8 (-1) |
17 (+3) |
14 (+2) |
5 (-3) |
12 (+1) |
15 (+2) |
- Skills: perception +1
- Damage Vulnerabilities: acid
- Condition Immunities: poisoned
- Senses: blindsight 30', passive Perception 11
- Languages: Sylvan
Special Abilities
- Rubbery Flesh: Immune to any form-altering spell/effect and has advantage on ability checks and saves to escape grapple. Can move through a space as narrow as 1ft. wide with o squeezing.
- Standing Leap (Ball Form Only): Its long jump is up to 60' and its high jump is up to 30 feet with or with o a running start.
Actions
- Slam (Extended or True Form Only): Melee Weapon Attack: +5 to hit, 5 ft., one target, 6 (1d6+3) bludgeoning damage.
- Snap Back (Extended Form Only): Violently returns to its true form. Each creature within 5 ft. of it: 4 (1d8) thunder or 9 (2d8) if catterball has extended its reach to 15 feet and is deafened for 1 min (DC 12 Dex half damage not deafened). A deafened creature can make a DC 12 Con save at the end of each of its turns success ends effect on itself.
Bonus Actions
- Change Form: Can extend its body roll up into a ball or return to true form. Each time it extends its body its reach with slam increases by 5 feet max 15 feet and Armor Class decreases by 1.
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