Bone Collector
Small Undead neutral evil
- Armor Class: 13 (natural armor)
- Hit Points: 21 (6d6)
- Speed: walk 15 ft. fly 60 ft.
- Challenge Rating: 1/2 (100 XP)
- Source: Tome of Beasts 3, page 64
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 6 (-2) |
15 (+2) |
11 (+0) |
7 (-2) |
14 (+2) |
9 (-1) |
- Skills: perception +2
- Damage Immunities: necrotic, poison
- Condition Immunities: poisoned
- Senses: darkvision 60', passive Perception 14
- Languages: understands Common but can't speak
Special Abilities
- Call of the Grave: Attacks made within 60' of the bone collector score a critical hit on a roll of 19 or 20.
- Death Sense: Can pinpoint by scent location of Undead creatures and creatures that have been dead no longer than 1 week within 60' of it and can sense the general direction of such creatures within 1 mile of it.
- Magic Resistance: Advantage: spell/magic effect saves.
- Undead Nature: Doesn't require air food drink or sleep.
Actions
- Talons: Melee Weapon Attack: +4 to hit, 5 ft., one target, 9 (2d6+2) slashing damage. If target is a creature: DC 11 Con save or contract a disease. Until disease is cured target can't regain hp except by magical means and target's hp max decreases by 3 (1d6) every 24 hrs. If target's hp max drops to 0 as a result of this disease target dies.
- Bad Omen (1/Day): Places a bad omen on a creature it can see within 20' of it. Target: DC 10 Wis save or be cursed for 1 min. While cursed target has disadvantage on attack rolls vs. bone collector. Target can re-save at end of each of its turns success ends effect on itself.
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