Blestsessebe
Large Celestial neutral good
- Armor Class: 16 (natural armor)
- Hit Points: 144 (17d10+51)
- Speed: walk 50 ft.
- Challenge Rating: 8 (3,900 XP)
- Source: Tome of Beasts 3, page 61
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 21 (+5) |
18 (+4) |
16 (+3) |
11 (+0) |
17 (+3) |
18 (+4) |
- Saving Throws: Wis +6, Cha +7
- Skills: perception +3
- Damage Resistances: poison, radiant
- Condition Immunities: poisoned
- Senses: darkvision 60', passive Perception 13
- Languages: Celestial, Common
Special Abilities
- Blur of Motion: When it moves 30'+ on its turn ranged attack rolls vs. it have disadvantage until start of its next turn.
- Freedom of Movement: Ignores difficult terrain and magical effects can't reduce its speed or cause it to be restrained. Can spend 5 ft. of move to escape nonmagical restraints or being grappled.
- Magic Resistance: Advantage: spell/magic effect saves.
- Trampling Charge: If it moves 30'+ straight toward a creature and then hits it with gore on the same turn target: DC 15 Str save or be knocked prone. If target is prone blestsessebe can make one hooves attack vs. it as a bonus action.
Actions
- Multiattack: One Gore attack and two Hooves attacks.
- Gore: Melee Weapon Attack: +8 to hit, 10 ft., one target, 18 (3d8+5) piercing damage + 13 (3d8) radiant.
- Hooves: Melee Weapon Attack: +8 to hit, 5 ft., one target, 12 (2d6+5) bludgeoning damage.
- Distracting Glow (Recharge 6): Its horns flare brightly for a moment distracting its enemies. Each hostile creature within 60' of it and can see its horns: DC 15 Wis save or entranced by it until start of blestsessebe's next turn. Entranced creature has disadvantage on attacks vs. creatures other than blestsessebe.
- Hastening Stomp (Recharge 5-6): Rears and stomps sending small magical shockwave. For 1 min each friendly creature within 60' of it increases its speed by 10 ft. and can use Free Runner bonus action.
Bonus Actions
- Free Runner: Can take the Dash action.
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