Black Shuck
Large Fiend chaotic evil
- Armor Class: 17 (natural armor)
- Hit Points: 157 (15d10+75)
- Speed: walk 50 ft.
- Challenge Rating: 11 (7,200 XP)
- Source: Tome of Beasts 3, page 59
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 19 (+4) |
16 (+3) |
21 (+5) |
14 (+2) |
17 (+3) |
15 (+2) |
- Saving Throws: Str +8, Dex +7, Con +9, Wis +7
- Skills: perception +3
- Damage Immunities: necrotic, poison; bludgeoning, piercing or slashing from nonmagical attacks not made with silvered weapons
- Damage Resistances: cold, fire, lightning
- Condition Immunities: charmed, frightened
- Senses: darkvision 90', truesight 60', passive Perception 13
- Languages: understands Abyssal and Common but can't speak
Special Abilities
- Blood Frenzy: Has advantage on attack rolls vs. any creature that doesn't have all its hp.
- Keen Hearing and Smell: Has advantage on Wis (Perception) checks that rely on hearing or smell.
- Water Walker: Can move across the surface of water as if it were harmless solid ground. This otherwise works like the water walk spell.
Actions
- Multiattack: Three Bites and can use Curse of the Grave or Fearsome Howl if available. If 2+ Bites hit a Med or smaller target black shuck sinks in its teeth shaking head violently. Target: DC 17 Str save or 7 (2d6) slashing damage and be thrown up to 15 ft. in random direction and knocked prone.
- Bite: Melee Weapon Attack: +8 to hit, 5 ft., one target, 13 (2d8+4) piercing damage and 10 (3d6) necrotic.
- Curse of the Grave: Glares at one creature it can see within 30' of it. Target: DC 17 Wis save or be cursed: disadvantage on next two death saves it makes in the next 7 days. Curse lasts until cursed creature has made two death saves until 7 days have passed or until it is lifted by a remove curse spell or similar magic.
- Fearsome Howl (Recharge 5-6): Howls a haunting tune. Each creature within 60' and can hear it: frightened until the end of its next turn (DC 17 Wis negates). A frightened creature concentrating on a spell must make DC 17 Con save or it loses concentration.
Bonus Actions
- Mist Stalker: In dim light fog or mist it takes the Hide action.
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