Birgemon Seal
Medium Aberration unaligned
- Armor Class: 12
- Hit Points: 60 (8d8+24)
- Speed: walk 20 ft. swim 60 ft.
- Challenge Rating: 2 (450 XP)
- Source: Tome of Beasts 3, page 57
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 12 (+1) |
15 (+2) |
16 (+3) |
4 (-3) |
12 (+1) |
9 (-1) |
- Skills: perception +1
- Damage Resistances: acid, cold
- Senses: darkvision 60', passive Perception 13
- Languages: —
Special Abilities
- Frozen to the Spot: When on snow or ice the birgemon seal can't be moved vs. its will.
- Hold Breath: Can hold its breath for 90 min.
Actions
- Multiattack: One Bite attack one Toothy Maw attack and three Tendril attacks. It can replace all three Tendril attacks with use of Reel.
- Bite: Melee Weapon Attack: +4 to hit, 5 ft., one target, 7 (2d4+2) piercing damage.
- Toothy Maw: Melee Weapon Attack: +4 to hit, 5 ft., one target, 9 (2d6+2) piercing damage.
- Tendril: Melee Weapon Attack: +4 to hit, 15 ft., one target, The target is grappled (escape DC 13) if it is a Med or smaller creature and the seal can't use the same tendril on another target. If a creature is grappled by two or more tendrils it is also Restrained.
- Reel: Pulls each creature grappled by it up to 10 ft. straight toward it.
Bonus Actions
- Ice Slide: If the birgemon seal moves at least 10 ft. in a straight line while on snow or ice during its turn it can slide up to 40 feet.
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