Berberoka
Large Giant neutral
- Armor Class: 16 (natural armor)
- Hit Points: 114 (12d10+48)
- Speed: walk 40 ft. swim 40 ft.
- Challenge Rating: 7 (2,900 XP)
- Source: Tome of Beasts 3, page 56
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 20 (+5) |
10 (+0) |
18 (+4) |
6 (-2) |
12 (+1) |
10 (+0) |
- Saving Throws: Wis +4
- Skills: perception +1
- Damage Immunities: poison
- Damage Resistances: acid
- Condition Immunities: paralyzed, petrified, poisoned
- Senses: darkvision 60', passive Perception 14
- Languages: Common, Giant
Special Abilities
- Amphibious: Can breathe air and water.
- Aqueous Regeneration: If it starts its turn in contact with body of water large enough to submerge at least half of its body it regains 10 hp if it has at least 1 hp.
- Swamp Camouflage: Has advantage on Dex (Stealth) checks made to hide in marshland or swamp terrain.
- Swamp Stalker: Leaves behind no tracks or other traces of its passage when it moves through marshland or swamp terrain.
- Multiattack: Three Slams or two Muck-Coated Slam attacks.
- Slam: Melee Weapon Attack: +8 to hit, 5 ft., one target, 14 (2d8+5) bludgeoning damage.
- Muck-Coated Slam (Saturated Only): Melee Weapon Attack: +8 to hit, 10 ft., one target, 24 (3d12+5) bludgeoning damage and the target: DC 15 Dex save or its speed is reduced by 10 ft. as mud and muck coat it. A creature including target can take an action to clean off the mud and muck.
- Water Jet (Saturated Only Recharge 4-6): Releases all absorbed water as a powerful jet in a 60' line that is 5 ft. wide. Each creature in that line: 40 (9d8) bludgeoning damage and is pushed up to 15 ft. away from it and knocked prone (DC 14 Dex half damage and isn't pushed or knocked prone). After using Water Jet it is no longer saturated.
Bonus Actions
- Saturated Expansion: While in contact with body of water it absorbs water that is a cube up to 10 ft. on a side and becomes saturated as water fills its body. While saturated increases in size along with anything it is wearing or carrying becoming Huge and has advantage on Str checks and Str saves. If it lacks room to become Huge it attains max size possible in space available. Ground exposed by the absorbed water becomes difficult terrain.
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