Beach Weird
Large Elemental neutral
- Armor Class: 14 (natural armor)
- Hit Points: 65 (10d10+10)
- Speed: walk 20 ft. swim 40 ft.
- Challenge Rating: 3 (700 XP)
- Source: Tome of Beasts 3, page 52
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 17 (+3) |
13 (+1) |
13 (+1) |
13 (+1) |
14 (+2) |
10 (+0) |
- Skills: perception +2
- Damage Immunities: poison
- Damage Resistances: acid, fire; nonmagic B/P/S attacks
- Condition Immunities: exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
- Senses: blindsight 30', passive Perception 12
- Languages: Aquan
Special Abilities
- Elemental Nature: Doesn't require air food drink or sleep.
- Invisible in Water: Is invisible while fully immersed in water.
- Swim in Sand: Can burrow through sand at half its swim speed. It can't make attacks while immersed in sand.
- Tidepool Bound: Dies if it moves more than 100' from the tide pools to which it is bound or if those tide pools remain waterless for more than 24 hrs.
Actions
- Slam: Melee Weapon Attack: +5 to hit, 10 ft., one target, 16 (3d8+3) bludgeoning damage and target: DC 13 Str save or be pushed up to 10 ft. away from the beach weird.
- Create Quicksand (3/Day): Creates a 10 ft. radius 5 ft. deep area of quicksand centered on a point it can see within 30' of it. A creature that starts its turn in the quicksand or enters area for the first time on a turn: DC 13 Str save or be grappled by it. Grappled creature must make DC 13 Str save at start of each of its turns or sink 1 foot into the quicksand. A Small creature that sinks 2'+ or a Med creature that sinks 3'+ is restrained instead.
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