Bannik
Medium Fey neutral
- Armor Class: 13 (natural armor)
- Hit Points: 60 (11d8+11)
- Speed: walk 30 ft. swim 30 ft.
- Challenge Rating: 2 (450 XP)
- Source: Tome of Beasts 3, page 51
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 14 (+2) |
15 (+2) |
13 (+1) |
9 (-1) |
17 (+3) |
10 (+0) |
- Saving Throws: Con +3, Cha +2
- Skills: perception +3
- Damage Vulnerabilities: cold
- Damage Resistances: fire; nonmagic B/P/S attacks
- Senses: darkvision 60', passive Perception 13
- Languages: Common, Elvish, Sylvan
Special Abilities
- Hazesight: Can see through areas obscured by fog smoke and steam with o penalty.
- Hold Breath: Can hold its breath for 10 min.
Actions
- Multiattack: Two Scalding Claws attacks.
- Scalding Claws: Melee Weapon Attack: +4 to hit, 5 ft., one target, 5 (1d6+2) slashing damage + 3 (1d6) fire.
- Scalding Splash (Recharge 5-6): Summons a giant ladle full of boiling water that pours down on a point it can see within 60' of it extinguishing exposed flames within 10 ft. of that point. Each creature within 10 ft. of that point must make a DC 13 Con save. On a failure a creature takes 14 (4d6) fire and is scalded for 1 min. On a success a creature takes half the damage and isn't scalded. A scalded creature has disadvantage on weapon attack rolls and on Con saves to maintain concentration. A scalded creature can re-save at end of each of its turns success ends effect on itself.
- Spellcasting: Wis (DC 13) only wand of bound fir required: At will: augury create or destroy water fog cloud3/day: lesser restoration
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