Archon, Siege
Huge Celestial lawful good
- Armor Class: 18 (plate)
- Hit Points: 187 (15d12+90)
- Speed: walk 40 ft. fly 60 ft.
- Challenge Rating: 13 (10,000 XP)
- Source: Tome of Beasts 3, page 42
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 22 (+6) |
14 (+2) |
22 (+6) |
10 (+0) |
20 (+5) |
17 (+3) |
- Saving Throws: Str +1, Con +1, Wis +1, Cha +8
- Skills: perception +5
- Damage Resistances: radiant; nonmagic B/P/S attacks
- Condition Immunities: charmed, exhaustion, frightened
- Senses: truesight 120', passive Perception 20
- Languages: all, telepathy 120'
Special Abilities
- Celestial Weapons: Its weapon attacks are magical. When archon hits with its Trunk Maul weapon deals extra 5d8 force (included below).
- False Appearance: While motionless indistinguishable from inanimate statue.
- Immortal Nature: Doesn't require food drink or sleep
- Magic Resistance: Advantage: spell/magic effect saves.
- Siege Monster: Double damage to objects/structures.
- Trampling Charge: If it moves 20'+ straight toward a creature and then hits it with trunk maul on same turn target: DC 19 Str save or be pushed up to 10 ft. and knocked prone. If target is prone archon can make one Stomp attack vs. it as a bonus action.
Actions
- Multiattack: Two Trunk Maul attacks or four Trumpeting Blasts.
- Trunk Maul: Melee Weapon Attack: +11 to hit, 10 ft., one target, 20 (4d6+6) bludgeoning damage + 22 (5d8) force.
- Stomp: Melee Weapon Attack: +11 to hit 10 ft. one prone creature. 22 (3d10+6) bludgeoning damage.
- Trumpeting Blast: Ranged Spell Attack: +10 to hit, 120 ft., one target, 19 (4d6+5) thunder.
- Sundering Quake (Recharge 5-6): Slams its forelegs into the ground. Each creature in contact with the ground within 20' of it: 49 (14d6) force (DC 19 Dex half). Each structure in contact with the ground within 20' of archon also takes the damage and collapses if the damage reduces it to 0 hp.
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