Arcane Scavenger
Large Construct neutral
- Armor Class: 17 (natural armor)
- Hit Points: 127 (17d10+34)
- Speed: walk 10 ft. fly 40 ft.
- Challenge Rating: 9 (5,000 XP)
- Source: Tome of Beasts 3, page 41
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 19 (+4) |
18 (+4) |
14 (+2) |
16 (+3) |
16 (+3) |
13 (+1) |
- Saving Throws: Dex +8, Wis +7
- Skills: perception +3
- Damage Immunities: force, poison, psychic
- Damage Resistances: nonmagic B/P/S attacks
- Condition Immunities: blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
- Senses: truesight 60', passive Perception 17
- Languages: —
Special Abilities
- Construct Nature: Doesn't require air food drink or sleep.
- Eldritch Overload: When reduced to half its max hp or fewer its speed is doubled and it gains additional action each turn. The action must be to Dash Disengage Hide or Use an Object or to make one Grabbing Claws or Excavation Beam attack. Effect lasts for 3 rounds. At end of its third turn the scavenger takes 10 (3d6) fire.
- Magic Resistance: Advantage: spell/magic effect saves.
- Ruinous Detonation: When it dies it explodes and each creature within 30' of it: 21 (6d6) force is flung up to 40' away from scavenger and is knocked prone (DC 16 Dex half damage and isn't flung or knocked prone).
Actions
- Multiattack: Three Grabbing Claw or Excavation Beams.
- Grabbing Claw: Melee Weapon Attack: +8 to hit, 15 ft., one target, 13 (2d8+4) bludgeoning damage + 7 (2d6) force and target is grappled (escape DC 16). Scavenger has eight claws each of which can grapple only one target.
- Excavation Beam: Ranged Spell Attack: +7 to hit, 60 ft., one target, 20 (5d6+3) fire.
- Spellcasting: Int (DC 15) no material components: At will: detect magic locate object3/day ea: counterspell dispel magic
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