Animated Instrument
Tiny Construct unaligned
- Armor Class: 12 (natural armor)
- Hit Points: 17 (7d4)
- Speed: walk 0 ft. fly 30 ft.
- Challenge Rating: 1/4 (50 XP)
- Source: Tome of Beasts 3, page 34
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 1 (-5) |
12 (+1) |
11 (+0) |
1 (-5) |
5 (-3) |
15 (+2) |
- Skills: perception +-3
- Damage Immunities: poison, psychic
- Condition Immunities: blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
- Senses: blindsight 60' (blind beyond), passive Perception 7
- Languages: —
Special Abilities
- Antimagic Susceptibility: Incapacitated while in the area of an antimagic field. If targeted by dispel magic instrument must succeed on a Con save vs. caster's spell save DC or fall unconscious for 1 min.
- Construct Nature: Doesn't require air food drink or sleep.
- False: [+]Appearance[/+] While motionless and isn't flying indistinguishable from normal musical instrument.
Actions
- Trouble Clef: Melee Weapon Attack: +3 to hit, 5 ft., one target, 4 (1d4+1) bludgeoning damage.
- Orchestra Hit: Ranged Spell Attack: +4 to hit, 60 ft., one target, 5 (1d6+2) thunder.
- Spirited Solo (Recharge 5-6): Improvises a tune to draw listeners into entrancing thought. Each creature within 30' of it that can hear the song: creature is incapacitated until end of its next turn (DC 12 Wis creature has an epiphany and gains advantage on Cha (Performance) checks for 1 day).
- Courageous Anthem (1/Day): Plays a song that bolsters its allies. Each friendly creature within 30' of the instrument that can hear song has a +1 bonus to attack rolls ability checks and saves until song ends. Instrument must take a bonus action on subsequent turns to continue playing the song. Can stop playing at any time. Song ends if animated instrument is incapacitated. A creature can benefit from only one Courageous Anthem at a time.
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