Angel, Haladron
Tiny Celestial lawful good
- Armor Class: 13 (natural armor)
- Hit Points: 28 (8d4+8)
- Speed: walk 0 ft. fly 60 ft.
- Challenge Rating: 1/2 (100 XP)
- Source: Tome of Beasts 3, page 23
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 13 (+1) |
12 (+1) |
12 (+1) |
15 (+2) |
15 (+2) |
10 (+0) |
- Skills: perception +2
- Damage Resistances: radiant
- Condition Immunities: exhaustion, poisoned, prone, unconscious
- Senses: darkvision 60', passive Perception 12
- Languages: Celestial, Common, telepathy 30'
Special Abilities
- Flyby: The haladron doesn't provoke opportunity attacks when it flies out of an enemy's reach.
- Immortal Nature: Doesn't require food drink or sleep
- Immutable Form: Immune: form-altering spells/effects.
Actions
- Bolt of Law: Ranged Spell Attack: +4 to hit, 60 ft., one target, 6 (1d8+2) radiant + 4 (1d8) thunder.
- Stitch (3/Day): The haladron repairs a single break or tear in an object it touches leaving no trace of the former damage. If the haladron uses this feature on a creature the creature regains 3 (1d6) hp.
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