Alliumite, Rapscallion
Small Plant chaotic neutral
- Armor Class: 15 (natural armor)
- Hit Points: 38 (7d6+14)
- Speed: walk 30 ft. burrow 20 ft. swim 20 ft.
- Challenge Rating: 2 (450 XP)
- Source: Tome of Beasts 3, page 17
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 6 (-2) |
18 (+4) |
14 (+2) |
9 (-1) |
12 (+1) |
18 (+4) |
- Skills: perception +1
- Senses: darkvision 60', passive Perception 13
- Languages: Common, Sylvan
Special Abilities
- Plant Camouflage: Advantage on Dex (Stealth) checks it makes in any terrain with ample obscuring plant life.
- Tearful Stench: Each creature other than an alliumite within 5 ft. of alliumite when it takes damage: DC 14 Con save or be blinded until start of creature's next turn. On a successful save creature is immune to Tearful Stench of all alliumites for 1 min.
Actions
- Multiattack: Two Thorny Rapiers or one Thorny Rapier and one Grappelvine Whip.
- Thorny Rapier: Melee Weapon Attack: +6 to hit, 5 ft., one target, 8 (1d8+4) piercing damage + 3 (1d6) slashing damage.
- Grapplevine Whip: Melee Weapon Attack: +6 to hit, 10 ft., one target, 9 (2d4+4) slashing damage. If target is holding a weapon it must make DC 14 Str save or drop the weapon. If it is holding more than one weapon it drops only one.
Reactions
- Grapplevine Escape: When a creature rapscallion can see hits it with melee attack can use its whip to swing up to 20' away from attacker provided nearby terrain includes a feature it can use to swing (branch chandelier ledge mast railing or similar). This movement doesn't provoke opportunity attacks.
- Pungent Retort: When a creature rapscallion can see within 60' of it starts its turn or casts a spell rapscallion issues forth a string of insults cleverly crafted to make a foe cry. If it can hear the rapscallion target: DC 14 Wis save or sob uncontrollably until start of rapscallion's next turn. A sobbing creature has disadvantage on ability checks and attack rolls and must make DC 14 Con save to cast a spell that requires spellcaster to see its target. Spellcaster doesn't lose the spell slot on a failure.
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