Alke
Large Monstrosity unaligned
- Armor Class: 14 (natural armor)
- Hit Points: 114 (12d10+48)
- Speed: walk 50 ft. climb 30 ft.
- Challenge Rating: 5 (1,800 XP)
- Source: Tome of Beasts 3, page 16
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 18 (+4) |
15 (+2) |
18 (+4) |
4 (-3) |
13 (+1) |
12 (+1) |
- Saving Throws: Dex +5, Cha +4
- Skills: perception +1
- Condition Immunities: petrified
- Senses: darkvision 60', passive Perception 16
- Languages: —
Special Abilities
- Back Spikes: Any Small or larger creature riding alke against its will: 14 (4d6) piercing damage (DC 15 Dex half).
- Keen Sight: Advantage: sight Wis (Percept) checks.
- Pounce: If it moves 30'+ straight toward a creature and then hits it with Claws on the same turn that target: DC 15 Str save or be knocked prone. If target is prone alke can make one Beak attack vs. it as a bonus action.
Actions
- Multiattack: One Beak attack and two Claws attacks.
- Beak: Melee Weapon Attack: +7 to hit, 5 ft., one target, 8 (1d8+4) piercing damage.
- Claws: Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) slashing damage.
- Piercing Roll (Recharge 4-6): Tucks in its head and throws itself spikes first into nearby foes. Alke moves up to 25 ft. in a straight line and can move through space of any Med or smaller creature. The first time it enters a creature's space during this move creature takes 14 (4d6) bludgeoning damage and 14 (4d6) piercing damage and is knocked prone (DC 15 Str half not knocked prone.)
Reactions
- Repelling Spikes: Adds 3 to its AC vs. one melee or ranged weapon attack that would hit it. To do so the alke must see the attacker and not be prone.
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