Abaasy
Huge Giant neutral evil
- Armor Class: 18 (armor scraps, Dual Shields)
- Hit Points: 126 (11d12+55)
- Speed: walk 40 ft.
- Challenge Rating: 8 (3,900 XP)
- Source: Tome of Beasts 3, page 8
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 20 (+5) |
10 (+0) |
20 (+5) |
9 (-1) |
14 (+2) |
8 (-1) |
- Skills: perception +2
- Damage Resistances: cold
- Senses: darkvision 60', passive Perception 15
- Languages: Common, Giant
Special Abilities
- Armored Berserker: The pain caused by the iron plates bolted to its body keep it on the edge of madness. Whenever it starts its turn with 60 hp or fewer roll a d6. On a 6 it goes berserk. While berserk has resistance to B/P/S damage. On each of its turns while berserk it attacks nearest creature it can see. If no creature is near enough to move to and attack attacks an object with preference for object smaller than itself. Once it goes berserk continues to do so until destroyed or regains all its hp.
- Dual Shields: Carries two shields which together give it a +3 bonus to its AC (included in its AC).
- Poor Depth Perception: Has disadvantage on attack rolls vs. a target more than 30' away from it.
Actions
- Multiattack: Three melee attacks only one of which can be a Shield Shove. If it uses two hands to make a Spear attack it can't make an Iron Axe attack that turn.
- Iron Axe: Melee Weapon Attack: +8 to hit, 10 ft., one target, 18 (3d8+5) slashing damage.
- Shield Shove: Melee Weapon Attack: +8 to hit, 10 ft., one target, 15 (4d4+5) bludgeoning damage and target: DC 16 Str save or be knocked prone or pushed up to 15 ft. away from abaasy (abaasy's choice).
- Spear: Melee or Ranged Weapon Attack: +8 to hit 15 ft. or range 20/60' one target 15 (3d6+5) piercing damage or 18 (3d8+5) piercing damage if used with two hands to make a melee attack.
- Eyebeam (Recharge 5-6): Fires a beam of oscillating energy from its eye in a 90' line that is 5 ft. wide. Each creature in the line: 27 (5d10) radiant (DC 16 Dex half).
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