Young Wind Dragon
Large Dragon Chaotic Neutral
- Armor Class: 16 (natural armor)
- Hit Points: 123 (13d10 + 52)
- Speed: walk 90 ft. fly 30 ft.
- Challenge Rating: 6 (2,300 XP)
- Source: Tome of Beasts 2023, page 135
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 20 (+5) |
16 (+3) |
18 (+4) |
14 (+2) |
13 (+1) |
16 (+3) |
- Saving Throws: Dex +6, Con +7, Wis +4, Cha +6
- Skills: Acrobatics +9, Intimidation +6, Perception +7, Stealth +6
- Damage Vulnerabilities: False
- Damage Immunities: lightning
- Damage Resistances: cold
- Condition Immunities: False
- Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 17
- Languages: Common, Draconic, Primordial
Special Abilities
- Elusive: The dragon has advantage on ability checks and saving throws made to avoid or escape an effect that would reduce its speed or grapple or restrain it.
- Storm Sight: The dragon can see through areas obscured by fog, mist, clouds, or precipitation.
Actions
- Multiattack: The dragon makes one Bite attack and two Claw attacks.
- Bite: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage.
- Claw: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
- Tempest Breath (Recharge 5-6): The dragon exhales a blast of stormy wind in a 30-foot cone. Each creature in that area must make a DC 15 Strength saving throw. On a failure, a creature takes 27 (6d8) bludgeoning damage and is pushed up to 15 feet away from the dragon and knocked prone. On a success, a creature takes half the damage and isn't pushed or knocked prone. Unprotected flames, such as torches, in the area are extinguished, and protected flames, such as those in lanterns, have a 50 percent chance of being extinguished.
Licensing – Markdown Format