Young Spinosaurus
Huge Beast Unaligned
- Armor Class: 14 (natural armor)
- Hit Points: 105 (10d12 + 40)
- Speed: walk 30 ft.
- Challenge Rating: 5 (1,800 XP)
- Source: Tome of Beasts 2023, page 104
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 21 (+5) |
11 (+0) |
19 (+4) |
2 (-4) |
11 (+0) |
8 (-1) |
- Skills: Perception +3
- Damage Vulnerabilities: False
- Damage Immunities: False
- Damage Resistances: False
- Condition Immunities: False
- Senses: passive Perception 13
- Languages: —
Special Abilities
- Hold Breath: The spinosaurus can hold its breath for 1 hour.
- Reptilian Affinity: The spinosaurus never willingly attacks a reptilian Humanoid, such as a lizardfolk or dragonborn, unless attacked first. If magically forced to attack such a creature, the spinosaurus has disadvantage on attack rolls against it. This trait doesn't function if the spinosaurus's rider or tamer directs it to attack.
Actions
- Multiattack: The spinosaurus makes one Bite attack and one Claw attack.
- Bite: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 24 (3d12 + 5) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the spinosaurus can't Bite another target.
- Claw: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) slashing damage.
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