Young Sea Dragon
Large Dragon Neutral Evil
- Armor Class: 18 (natural armor)
- Hit Points: 190 (20d10 + 80)
- Speed: walk 50 ft. fly 40 ft.
- Challenge Rating: 9 (5,000 XP)
- Source: Tome of Beasts 2023, page 127
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 21 (+5) |
10 (+0) |
19 (+4) |
15 (+2) |
13 (+1) |
17 (+3) |
- Saving Throws: Dex +4, Con +8, Wis +5, Cha +7
- Skills: Perception +9, Stealth +4
- Damage Vulnerabilities: False
- Damage Immunities: cold
- Damage Resistances: False
- Condition Immunities: False
- Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 19
- Languages: Common, Draconic, Primordial
Special Abilities
- Amphibious: The dragon can breathe air and water.
- Siege Monster: The dragon deals double damage to objects and structures.
Actions
- Multiattack: The dragon makes one Bite attack and two Fin attacks.
- Bite: Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 7 (2d6) cold damage.
- Fin: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
- Tidal Breath (Recharge 5-6): The dragon exhales a crushing wave of frigid seawater in a 30-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw. On a failure, the creature takes 22 (4d10) bludgeoning damage and 22 (4d10) cold damage and is pushed up to 15 feet away from the dragon and knocked prone. On a success, the creature takes half the damage and isn't pushed or knocked prone.
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