Young Mithral Dragon
Large Dragon Neutral
- Armor Class: 16 (natural armor)
- Hit Points: 170 (20d10 + 60)
- Speed: walk 80 ft. fly 40 ft.
- Challenge Rating: 7 (2,900 XP)
- Source: Tome of Beasts 2023, page 123
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 12 (+1) |
18 (+4) |
17 (+3) |
16 (+3) |
17 (+3) |
16 (+3) |
- Saving Throws: Dex +7, Con +6, Wis +6, Cha +6
- Skills: Insight +6, Perception +9, Persuasion +6, Stealth +7
- Damage Vulnerabilities: False
- Damage Immunities: slashing
- Damage Resistances: False
- Condition Immunities: charmed
- Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 19
- Languages: all, telepathy 60 ft.
Special Abilities
- Magic Resistance: The dragon has advantage on saving throws against spells and other magical effects.
Actions
- Multiattack: The dragon makes one Bite attack and two Claw attacks.
- Bite: Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage. Instead of dealing damage, the dragon can end one magical effect of its choice of 3rd level or lower on the target.
- Claw: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage, and if the target isn't a Construct or Undead, it must succeed on a DC 14 Constitution saving throw or lose 3 (1d6) hp at the start of each of its turns as a piece of metallic claw breaks off in the wound. Any creature can take an action to remove the claw with a successful DC 12 Wisdom (Medicine) check. The claw pops out of the wound if the target receives magical healing.
- Shard Breath (Recharge 5-6): The mithral dragon spits metallic shards in a 30-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 28 (8d6) slashing damage on a failed save, or half as much damage on a successful one. The area becomes difficult terrain for 1 minute, then the shards dissolve into wisps of silvery smoke.
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