Ychen Bannog
Gargantuan Beast Unaligned
- Armor Class: 17 (natural armor)
- Hit Points: 186 (12d20 + 60)
- Speed: walk 50 ft.
- Challenge Rating: 11 (7,200 XP)
- Source: Tome of Beasts 2023, page 401
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 28 (+9) |
10 (+0) |
21 (+5) |
3 (-4) |
12 (+1) |
10 (+0) |
- Skills:
- Damage Vulnerabilities: False
- Damage Immunities: False
- Damage Resistances: bludgeoning
- Condition Immunities: exhaustion
- Senses: passive Perception 11
- Languages: —
Special Abilities
- Siege Monster: The ychen bannog deals double damage to objects and structures.
Actions
- Multiattack: The ychen bannog makes one Gore attack and two Stomp attacks.
- Gore: Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 25 (3d10 + 9) piercing damage. If the ychen bannog scores a critical hit, it rolls damage dice three times, instead of twice.
- Stomp: Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 22 (3d8 + 9) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
- Deafening Bellow (Recharge 5-6): The ychen bannog delivers a fearsome bellow in a 60-foot cone that is audible out to 1 mile. Each creature in the area must make a DC 17 Constitution saving throw. On a failure, a creature takes 44 (8d10) thunder damage and is deafened for 1 hour. On a success, a creature takes half the damage and isn't deafened. A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw.
- Overrun (Recharge 6): The ychen bannog moves up to 30 feet in a straight line and can move through the space of any Large or smaller creature. This movement doesn't provoke opportunity attacks. The first time the ychen bannog enters a creature's space during this move, that creature must make a DC 17 Dexterity saving throw. On a failure, a creature takes 54 (12d8) bludgeoning damage and is knocked prone. On a success, a creature takes half the damage and isn't knocked prone.
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