Wolf Reaver Dwarf
Medium Humanoid Any Chaotic Alignment
- Armor Class: 16 (chain shirt, shield)
- Hit Points: 76 (9d8 + 36)
- Speed: walk 25 ft.
- Challenge Rating: 3 (700 XP)
- Source: Tome of Beasts 2023, page 412
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 18 (+4) |
12 (+1) |
19 (+4) |
9 (-1) |
11 (+0) |
9 (-1) |
- Skills: Athletics +6, Intimidation +3
- Damage Vulnerabilities: False
- Damage Immunities: False
- Damage Resistances: False
- Condition Immunities: False
- Senses: darkvision 60 ft., passive Perception 10
- Languages: Common, Dwarvish
Special Abilities
- Danger Sense: While conscious, the wolf reaver dwarf has advantage on Dexterity saving throws.
- Dwarven Resilience: The wolf reaver dwarf has advantage on saving throws against poison.
- Pack Tactics: The wolf reaver dwarf has advantage on attack rolls against a creature if at least one of the dwarf's allies is within 5 feet of the creature and the ally isn't incapacitated.
- Reckless: At the start of its turn, the wolf reaver dwarf can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Actions
- Multiattack: The wolf reaver dwarf makes one Battleaxe attack and two Spear attacks, or it makes three Handaxe attacks.
- Battleaxe: Melee Weapon Attack: +6 to hit, reach 5 ft, one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.
- Handaxe: Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
- Spear: Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack.
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