Wind Dragon Wyrmling
Medium Dragon Chaotic Neutral
- Armor Class: 15 (natural armor)
- Hit Points: 32 (5d8 + 10)
- Speed: walk 80 ft. fly 20 ft.
- Challenge Rating: 1 (200 XP)
- Source: Tome of Beasts 2023, page 135
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 16 (+3) |
16 (+3) |
14 (+2) |
12 (+1) |
11 (+0) |
14 (+2) |
- Saving Throws: Dex +5, Con +4, Wis +2, Cha +4
- Skills: Acrobatics +7, Perception +4, Stealth +5
- Damage Vulnerabilities: False
- Damage Immunities: lightning
- Damage Resistances: cold
- Condition Immunities: False
- Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
- Languages: Draconic, Primordial
Special Abilities
- Elusive: The dragon has advantage on ability checks and saving throws made to avoid or escape an effect that would reduce its speed or grapple or restrain it.
- Storm Sight: The dragon can see through areas obscured by fog, mist, clouds, or precipitation.
Actions
- Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
- Tempest Breath (Recharge 5-6): The dragon exhales a blast of stormy wind in a 15-foot cone. Each creature in that area must make a DC 12 Strength saving throw. On a failure, a creature takes 9 (2d8) bludgeoning damage and is pushed up to 5 feet away from the dragon. On a success, a creature takes half the damage and isn't pushed. Unprotected flames, such as torches, in the area are extinguished, and protected flames, such as those in lanterns, have a 50 percent chance of being extinguished.
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