Weeping Treant
Huge Plant Neutral
- Armor Class: 17 (natural armor)
- Hit Points: 105 (10d12 + 40)
- Speed: walk 30 ft.
- Challenge Rating: 6 (2,300 XP)
- Source: Tome of Beasts 2023, page 369
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 21 (+5) |
8 (-1) |
18 (+4) |
12 (+1) |
16 (+3) |
11 (+0) |
- Skills: Insight +6
- Damage Vulnerabilities: fire
- Damage Immunities: False
- Damage Resistances: bludgeoning, piercing
- Condition Immunities: False
- Senses: darkvision 60 ft., passive Perception 13
- Languages: Common, Druidic, Elvish, Sylvan, Umbral
Special Abilities
- Siege Monster: The weeping treant deals double damage to objects and structures.
- Speak with Plants: The weeping treant can communicate with plants as if they shared a language.
- Weep Acid: Thick tears of dark, acidic sap stream continuously down the treant's face and trunk. A creature that touches the weeping treant or hits it with a melee attack while within 5 feet of it must succeed on a DC 15 Dexterity saving throw or take 3 (1d6) acid damage.
Actions
- Multiattack: The weeping treant makes two Slam or Rock attacks.
- Slam: Melee Weapon Attack: +8 to hit, reach 5 ft., single target. Hit: 15 (3d6 + 5) bludgeoning damage plus 3 (2d6) acid damage, and the target takes 3 (1d6) acid damage at the end of its next turn unless it or another creature takes an action to wipe off the acid.
- Rock: Ranged Weapon Attack: +8 to hit, range 60/180 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.
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