Thursir
Large Giant Neutral Evil (50%) or Lawful Evil (50%)
- Armor Class: 13 (chain shirt)
- Hit Points: 114 (12d10 + 48)
- Speed: walk 40 ft.
- Challenge Rating: 3 (700 XP)
- Source: Tome of Beasts 2023, page 210
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 19 (+4) |
10 (+0) |
18 (+4) |
13 (+1) |
15 (+2) |
11 (+0) |
- Saving Throws: Con +6
- Skills: Athletics +6, Perception +4
- Damage Vulnerabilities: False
- Damage Immunities: False
- Damage Resistances: False
- Condition Immunities: False
- Senses: darkvision 60 ft., passive Perception 14
- Languages: Common, Dwarvish, Giant
Special Abilities
- Cast Iron Stomach: The thursir has advantage on saving throws against being poisoned.
Actions
- Warhammer: Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage, or 15 (2d10 + 4) bludgeoning damage if used with two hands to make a melee attack.
- Rock: Ranged Weapon Attack: +6 to hit, range 60/240 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage.
Bonus Actions
- Runic Blood (3/Day): The thursir touches a weapon, painting the thurs rune on the weapon in the thursir's blood. When the thursir hits with the weapon while the rune is active, the weapon deals an extra 9 (2d8) lightning damage, and the target can't take reactions until the start of its next turn. The rune lasts for 1 minute.
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