Spawn of Akyishigal
Medium Fiend Chaotic Evil
- Armor Class: 15 (natural armor)
- Hit Points: 119 (14d8 + 56)
- Speed: walk 30 ft.
- Challenge Rating: 5 (1,800 XP)
- Source: Tome of Beasts 2023, page 190
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 15 (+2) |
13 (+1) |
19 (+4) |
10 (+0) |
11 (+0) |
12 (+1) |
- Saving Throws: Dex +4
- Skills:
- Damage Vulnerabilities: False
- Damage Immunities: poison
- Damage Resistances: cold, fire, lightning
- Condition Immunities: poisoned
- Senses: darkvision 60 ft., passive Perception 10
- Languages: Abyssal
Special Abilities
- Command Vermin: The spawn of Akyishigal can command any Beast with an Intelligence of 2 or lower within 30 feet of it that isn't under the magical control of another creature, provided the Beast is insectoid and doesn't have a Challenge Rating higher than the spawn's. The Beast obeys the spawn's commands to the best of its ability, heedless of its own safety.
- Magic Resistance: The spawn of Akyishigal has advantage on saving throws against spells and other magical effects.
Actions
- Multiattack: The spawn makes one Bite attack and two Sting attacks. It can replace its Bite attack with a use of Swarming Cough, if available.
- Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
- Sting: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage plus 3 (1d6) poison damage, and the target must succeed on a DC 15 Constitution saving throw or become poisoned until the end of its next turn.
- Swarming Cough (3/Day): The spawn belches forth a swarm of insects. The swarm is an ally of the spawn, obeys its spoken commands, and takes its turn immediately after the spawn's. The swarm remains for 1 minute, until the spawn dies, or until the spawn dismisses it as a bonus action. The spawn can have no more than two swarms under its control at a time.
Licensing – Markdown Format