Snow Queen
Medium Fey Neutral Evil
- Armor Class: 17 (natural armor)
- Hit Points: 182 (28d8 + 56)
- Speed: walk 40 ft.
- Challenge Rating: 16 (15,000 XP)
- Source: Tome of Beasts 2023, page 184
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 16 (+3) |
18 (+4) |
14 (+2) |
18 (+4) |
20 (+5) |
18 (+4) |
- Saving Throws: Dex +9, Con +7, Cha +9
- Skills: Perception +10, Stealth +9
- Damage Vulnerabilities: False
- Damage Immunities: cold
- Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks not made with cold iron weapons
- Condition Immunities: charmed, exhaustion, frightened
- Senses: blindsight 10 ft., darkvision 120 ft., passive Perception 20
- Languages: Common, Elvish, Giant, Sylvan
Special Abilities
- Ice Climb: When climbing on ice, the Snow Queen has a climbing speed of 20 feet, and she can climb difficult surfaces made of ice and snow, including upside down on ceilings, without needing to make an ability check.
- Icy Weapons: The Snow Queen's weapon attacks are magical. When she hits with any weapon, the weapon deals an extra 2d6 cold damage (included in the attack).
- Legendary Resistance (3/Day): If the Snow Queen fails a saving throw, she can choose to succeed instead.
- Snowsight: The Snow Queen can see through areas obscured by snowfall, sleet, rain, and other wintry precipitation without penalty.
- Snow Walk: The Snow Queen can move across icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost her extra movement.
Actions
- Multiattack: The Snow Queen makes two Claw or Ice Bolt attacks.
- Claw: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 7 (2d6) cold damage.
- Ice Bolt: Ranged Spell Attack: +10 to hit, range 120 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 7 (2d6) cold damage. The target's speed is reduced by 10 feet until the end of its next turn.
- Cold Snap (Recharge 5-6): The Snow Queen causes the temperature around her to drop dramatically. Each creature without 30 feet of the Snow Queen must make a DC 18 Constitution saving throw. On a failure, a creature takes 42 (12d6) cold damage and suffers one level of exhaustion. On a success, a creature takes half the damage and doesn't suffer exhaustion. A creature that is immune to cold damage doesn't suffer exhaustion, even if it fails the saving throw. A creature that fails the saving throw by 5 or more is petrified in ice for 1 minute. A petrified creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A petrified creature that takes fire damage has advantage on the saving throw to end the effect.
The Snow Queen can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The Snow Queen regains spent legendary actions at the start of her turn.
Legendary Actions
- Attack: The Snow Queen makes a Claw or Ice Bolt attack.
- Move: The Snow Queen moves up to her speed without provoking opportunity attacks.
- Snowblind: One creature the Snow Queen can see within 120 feet of her must succeed on a DC 18 Dexterity saving throw or be blinded by swirling snow until the end of its next turn.
- Wintry Swirl (Costs 2 Actions): Each creature within 15 feet of the Snow Queen must succeed on a DC 18 Constitution saving throw or have vulnerability to cold damage until the end of its next turn. A creature with immunity to cold damage that fails this saving throw instead loses its immunity to cold damage but isn't vulnerable to it.
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