Sharkjaw Skeleton
Large Undead Lawful Evil
- Armor Class: 13 (natural armor)
- Hit Points: 45 (6d10 + 12)
- Speed: walk 30 ft.
- Challenge Rating: 1 (200 XP)
- Source: Tome of Beasts 2023, page 329
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 16 (+3) |
10 (+0) |
15 (+2) |
6 (-2) |
8 (-1) |
4 (-3) |
- Skills: Perception +1, Stealth +2
- Damage Vulnerabilities: bludgeoning
- Damage Immunities: cold, poison
- Damage Resistances: False
- Condition Immunities: exhaustion, poisoned
- Senses: darkvision 60 ft., blindsight 30 ft., passive Perception 11
- Languages: understands the languages of its creator but can’t speak
Special Abilities
- Undead Nature: The sharkjaw skeleton doesn't require air, food, drink, or sleep.
Actions
- Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a Large or smaller creature, it is grappled (escape DC 13). The skeleton can grapple up to two targets at a time.
- Devouring Embrace: The sharkjaw skeleton devours a Medium or smaller creature grappled by it. The grapple ends, the devoured target is restrained in the skeleton's many jaws, and the target takes 7 (2d6) piercing damage at the start of each of the skeleton's turns. If the skeleton moves, the devoured target moves with it. The skeleton can devour only one target at a time. A creature, including the devoured target, can take its action to pry the devoured target out of the skeleton's many jaws by succeeding on a DC 13 Strength check.
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