Serpopard
Large Monstrosity Unaligned
- Armor Class: 15 (natural armor)
- Hit Points: 85 (10d10 + 30)
- Speed: walk 30 ft.
- Challenge Rating: 4 (1,100 XP)
- Source: Tome of Beasts 2023, page 322
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 17 (+3) |
16 (+3) |
16 (+3) |
2 (-4) |
12 (+1) |
6 (-2) |
- Skills: Perception +3, Stealth +5
- Damage Vulnerabilities: False
- Damage Immunities: False
- Damage Resistances: poison
- Condition Immunities: poisoned
- Senses: darkvision 60 ft., passive Perception 13
- Languages: —
Special Abilities
- Coastal Camouflage: The serpopard has advantage on Dexterity (Stealth) checks made to hide in sandy, muddy, or swampy terrain.
- Sinuous Strikeback: The serpopard gets two extra reactions that can be used only for opportunity attacks.
Actions
- Multiattack: The serpopard makes one Bite attack and two Claw attacks.
- Bite: Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) piercing damage.
- Claw: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
- Musk (Recharges after a Short or Long Rest): The serpopard releases foul-smelling musk in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw. On a failure, a creature takes 21 (6d6) poison damage and is poisoned for 1 hour or until it spends 10 minutes washing off the musk. On a success, a creature takes half the damage and isn't poisoned. While a creature is poisoned in this way, any creature that starts its turn within 5 feet of the poisoned creature must succeed on a DC 13 Dexterity saving throw or be poisoned until the end of its turn.
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