Sea Dragon Wyrmling
Medium Dragon Neutral Evil
- Armor Class: 17 (natural armor)
- Hit Points: 52 (8d8 + 16)
- Speed: walk 40 ft. fly 30 ft.
- Challenge Rating: 3 (700 XP)
- Source: Tome of Beasts 2023, page 127
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 17 (+3) |
10 (+0) |
15 (+2) |
13 (+1) |
11 (+0) |
15 (+2) |
- Saving Throws: Dex +2, Con +4, Wis +2, Cha +4
- Skills: Perception +4, Stealth +2
- Damage Vulnerabilities: False
- Damage Immunities: cold
- Damage Resistances: False
- Condition Immunities: False
- Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
- Languages: Common, Draconic, Primordial
Special Abilities
- Amphibious: The dragon can breathe air and water.
Actions
- Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 3 (1d6) cold damage.
- Tidal Breath (Recharge 5-6): The dragon exhales a crushing wave of frigid seawater in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw. On a failure, the creature takes 11 (2d10) bludgeoning damage and 11 (2d10) cold damage and is pushed up to 5 feet away from the dragon and knocked prone. On a success, the creature takes half the damage and isn't pushed or knocked prone.
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