Savager
Large Beast Neutral Evil
- Armor Class: 17 (natural armor)
- Hit Points: 105 (10d10 + 50)
- Speed: walk 20 ft.
- Challenge Rating: 8 (3,900 XP)
- Source: Tome of Beasts 2023, page 318
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 22 (+6) |
14 (+2) |
21 (+5) |
2 (-4) |
10 (+0) |
13 (+1) |
- Saving Throws: Dex +5, Con +8
- Skills: Perception +3
- Damage Vulnerabilities: False
- Damage Immunities: False
- Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks
- Condition Immunities: charmed, frightened
- Senses: darkvision 60 ft., passive Perception 13
- Languages: —
Special Abilities
- Mighty Swing: If the savager doesn't move during its turn, it has advantage on the next Claw attack it makes before the start of its next turn.
- Spines: A creature that touches the savager or hits it with a melee attack while within 5 feet of it takes 5 (2d4) piercing damage. In addition, a creature grappled by or grappling the savager takes 5 (2d4) piercing damage at the start of the savager's turn.
Actions
- Multiattack: The savager makes one Bite attack and two Claw attacks. If both Claw attacks hit one creature, the target must succeed on a DC 15 Strength saving throw or take 9 (2d8) slashing damage as the savager rips into the target.
- Bite: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 19 (2d12 + 6) piercing damage.
- Claw: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage.
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