Sandwyrm
Large Dragon Unaligned
- Armor Class: 15 (natural armor)
- Hit Points: 142 (15d10 + 60)
- Speed: walk 40 ft. burrow 20 ft.
- Challenge Rating: 6 (2,300 XP)
- Source: Tome of Beasts 2023, page 314
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 20 (+5) |
12 (+1) |
18 (+4) |
5 (-3) |
13 (+1) |
8 (-1) |
- Skills: Perception +7, Stealth +4
- Damage Vulnerabilities: False
- Damage Immunities: False
- Damage Resistances: False
- Condition Immunities: False
- Senses: darkvision 60 ft., tremorsense 120 ft., passive Perception 17
- Languages: —
Actions
- Multiattack: The sandwyrm makes one Bite attack, one Gore attack, and one Stinger attack.
- Bite: Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 12 (2d6 + 5) piercing damage.
- Gore: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (1d12 + 5) piercing damage.
- Stinger: Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 9 (1d4 + 5) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hp, the target is stable but poisoned for 1 hour, even after regaining hp, and is paralyzed while poisoned in this way.
Reactions
- Spine Trap: When the sandwyrm is burrowed just below the surface of sand with its back spines exposed and a Medium or smaller creature enters the spines' space, the sandwyrm closes the spines on the creature. The creature must succeed on a DC 15 Dexterity saving throw or be restrained. When the sandwyrm moves, a restrained creature moves with it. The sandwyrm can have only one creature restrained at a time. A creature, including the restrained creature, can take an action to free the restrained creature by succeeding on a DC 15 Strength check.
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