Salt Golem
Large Construct Unaligned
- Armor Class: 17 (natural armor)
- Hit Points: 115 (11d10 + 55)
- Speed: walk 20 ft.
- Challenge Rating: 10 (5,900 XP)
- Source: Tome of Beasts 2023, page 218
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 20 (+5) |
9 (-1) |
20 (+5) |
3 (-4) |
11 (+0) |
1 (-5) |
- Skills: Athletics +9
- Damage Vulnerabilities: False
- Damage Immunities: fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons
- Damage Resistances: False
- Condition Immunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned
- Senses: darkvision 120 ft., passive Perception 10
- Languages: understands the languages of its creator but can’t speak
Special Abilities
- Blinding Salt Spray: When the salt golem takes damage, thousands of tiny salt crystals erupt from the golem's body, and each creature within 5 feet of the golem must succeed on a DC 17 Dexterity saving throw or be blinded until the end of its next turn.
- Construct Nature: The golem doesn't require air, food, drink, or sleep.
- Dehydrating Fists: The salt golem's Slam attacks are magical. When the golem hits with a Slam attack, the attack deals an extra 4d8 necrotic damage (included in the attack).
- Immutable Form: The golem is immune to any spell or effect that would alter its form.
- Magic Resistance: The golem has advantage on saving throws against spells and other magical effects.
Actions
- Multiattack: The salt golem makes two Slam attacks. If both attacks hit one creature, the target must succeed on a DC 17 Constitution saving throw or suffer one level of exhaustion.
- Slam: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage plus 18 (4d8) necrotic damage.
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