Risen Reaver
Large Undead Chaotic Evil
- Armor Class: 15 (studded leather)
- Hit Points: 168 (16d10 + 80)
- Speed: walk 40 ft.
- Challenge Rating: 7 (2,900 XP)
- Source: Tome of Beasts 2023, page 309
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 19 (+4) |
16 (+3) |
20 (+5) |
9 (-1) |
7 (-2) |
6 (-2) |
- Saving Throws: Dex +6
- Skills: Perception +1
- Damage Vulnerabilities: False
- Damage Immunities: False
- Damage Resistances: False
- Condition Immunities: False
- Senses: darkvision 120 ft., passive perception 11
- Languages: the languages it knew in life
Special Abilities
- Blood Sense: The risen reaver can pinpoint the location of creatures that aren't Constructs or Undead within 60 feet of it and can sense the general direction of such creatures within 1 mile of it.
- Undead Nature: The risen reaver doesn't require air, food, drink, or sleep.
Actions
- Multiattack: The risen reaver makes three Bladed Fist attacks.
- Bladed Fist: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) slashing damage.
Bonus Actions
- Skitter: The risen reaver takes the Dash action.
Reactions
- Infused Arsenal: When the risen reaver is hit with a nonmagical melee weapon or when it starts its turn in the same space as a nonmagical melee weapon that isn't being worn or carried, it absorbs the weapon into its body. If the weapon is being wielded by an attacker, the attacker must succeed on a DC 15 Strength saving throw or lose its weapon. For 1 minute, the reaver has resistance to the type of damage dealt by that weapon, and when it hits with its Bladed Fist, the fist deals an extra 2 (1d4) damage of the type dealt by the weapon. The reaver can absorb no more than three weapons in this way every 24 hours.
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